Papervision3d – ERROR: lookAt error

If you get this error on each frame then you have probably moved the camera to the same position as the object (camera.z = 0). Change it a bit and the error should be fixed.

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One Response to “Papervision3d – ERROR: lookAt error”

  1. Vladimir Says:

    write
    super(stage.stageWidth, stage.stageHeight, true, false, CameraType.FREE);

    library: import org.papervision3d.cameras.CameraType;

    It’s work camera.z = 0

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